![]() ![]() When you are talking to people, the game world does not pause (awesome), but have fun clicking the response you really want every time with the mouse. Fading hitbar that you can cycle with the mousewheel please. It’s very immersion-breaking (and I don’t say that jokingly, as Skyrim has great atmosphere you don’t want to be pulled out of), along with just being slow/bad/dumb. And nothing says “I’m having a great time in combat” like pausing it every time you want to switch a spell or drink a potion. For items/spells to appear in that menu, you have to go into the normal inventory and click F on the item/spell. The fastest way to switch weapons/spells in the game is to hit Q, which pauses the game and opens up a quick-select menu. You know those “work sensitivity” videos you watch in Corporate America? The one where the white guy calls the black guy a bad word, and the video goes on to point out that you should not do that? Or the one where the white guy (always picking on the white man…) hits on the white woman by teller her she has a great rack? And you watch those and go “clearly this is exaggerated for effect, this never actually happens”? Yea well the Skyrim UI is like that, except it’s not a joke or an example or an exaggeration it’s the final UI for a game that has been in development for years from a very respectable studio that spent millions on the game. There are UI design decisions in Skyrim that should be used as the absolute most extreme example of “DON’T DO THIS” for design courses. I don’t care that I’ve not played every single game ever made, I’m confident Skyrim beats them in terms of sucking. Skyrim has the worst UI in the history of videogames. Anytime you play a game 20+ hours in the first few days, that says a lot about the game, so clearly I don’t hate it. Like pretty much the rest of the world, I was playing Skyrim all weekend (being sick helped in that regard actually).
0 Comments
Leave a Reply. |